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To all our lovely guests,

We are very happy with your full support during our recently Free Play event for Need for Speed Undercover.

Now, again we glad to invite all of you to take part on our latest Free Play event.

Event: Call of Duty World At War Free Play
Date: 5th – 7th August 2009
Time: 12 noon – 10 pm
Where: Dotcom CyberNet, Taman Connaught, Kuala Lumpur.

For more information and details, you may directly contact our Customer Representatives at;

Dotcom 8 CyberNet (Satellite Map)call-of-duty-world-at-war
No.18, Jalan Menara Gading 1,
Medan Connaught, Taman Connaught,
Cheras, 56000 Kuala Lumpur,
MALAYSIA.
tel: (+603) 9101-5515

An aeon ago, Elga’s betrayal of the Dragon Lord Vyvern plunged the race of Dragons into conflict, and divided them into two warring factions.

Seeking mysterious artifacts of power believed to be hidden in the realm of Dragonica, Elga mounted a bloody invasion 1000 years ago, but was finally defeated at great cost and entombed in a hidden fortress, presumably for all time.

But Man might yet be the engineer of his own downfall.

Powerful and hungry to be raised above all mankind, a beautiful enchantress named Paris has freed the Dark Lord from his imprisonment. Now, a sinister force is spreading through the lands once more, corrupting its adorable creatures and turning them against the inhabitants of the realm.

As a young hero whose peaceful world is rapidly deteriorating due to the evil influences sweeping across the continents, your task is to grow into one of the foremost warriors in the land and to stand with the Dragonians in the fight against the forces threatening to devour the world.

Pick one of 4 paths, as a Warrior, Magician, Archer or Thief, and find your own destiny!

Sources: www.iahgames.com

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No game has done more to make MMORPG a household word in North America than World of Warcraft (WoW). Since its launch in Nov. 2004, the game has been breaking records and receiving stellar reviews. I think we can safely say that the world of persistent worlds will never be the same. Without repeating too much of what I’ve already said in previous articles on the game, here’s a look at the current state of WoW.

Just Another MMORPG?
It’s worth considering what has made WoW such an incredible success when at its core, it follows a formula many of us are all too familiar with. Killing NPC mobs and completing rather mundane quests to gain experience levels so that you can kill tougher mobs is really nothing new. Nor is throwing in some player versus player (PvP) combat at the end to give higher level characters something else to do. Perhaps the most exceptional thing about WoW is the pace at which this progress is made.

Most MMORPGs force players into a significant amount of “downtime.” Downtime can involve everything from sitting to regenerate your power bars after a fight, to having to run back to your corpse after you die. It’s time when your character isn’t directly engaged in gaining either experience or cash. You are generally required to take one of these short breaks after every few monsters you kill.

By comparison, WoW has reduced the amount of time you spend doing nothing but watching your health and mana supply recover to an absolute minimum. Food and water, which, as usual, speed up the recovery process but can’t be consumed in combat, are abundant in WoW, and they act very quickly.

World of Warcraft Screenshot

Combined with magical means of regeneration and a relatively light death penality, the result is gameplay that has almost no downtime whatsoever, apart from the odd mana recharge.Graphics
Visually, WoW is quite stunning, even though this is due more to artistry than it is to fancy technology. Anyone who has seen a screenshot of it can see that the emphasis is not on realism, but rather on creating a detailed world with the unique personality of the strategy series. Things do have a somewhat blocky appearance, but this has allowed Blizzard to use extremely smooth animation and keep hardware requirements relatively low.

The interface has improved over the last few months, giving players more shortcut bars and a few other options they can customize. It’s intuitive and easy enough that you will adjust quickly whether you’ve been playing MMORPGs for years or WoW is your first one.

Your Character
Choosing a race and class are the most important decisions that need to be made when creating a character. Your race determines whether you belong to the Alliance or the Horde, which are Azeroth’s two warring factions.

Unlike RPGs that base your progress on which skills you use, WoW uses the familiar class-based level system. The abilities and equipment you will be able to use are decided largely by what class you chose to play. While you gain a little flexibility when you start receiving skill points at level 10, it’s a long way from the freedom you have in skill-based games like Ultima Online, Asheron’s Call, and Saga of Ryzom.

There are ways to customize your character’s appearance, but they are sparse compared to those of other MMORPGs. Combined with classes that restrict what gear you can use, and a large number of players, it’s not uncommon to run into characters that are almost identical to your own.

Quests
Quests are remarkably well-implemented in WoW. While the majority are of the routine “collect this” and “deliver that” variety, others are actually quite complex. In some cases, for example, you will be required to protect a certain NPC as it travels to another location. Hunting mobs is a viable way to gain experience, but completing quests at the same time is the quickest way to advance your character.

World of Warcraft Screenshot

Quest givers are clearly marked with an exclamation mark over their heads, and there are also various indicators to let you know who you have talk to when the quest is complete. The quest log is very convenient, and you can pursue as many as 20 quests at the same time. For the most part, WoW is solo friendly, and, unlike most MMORPGs, it’s possible to reach the highest levels of the game without being forced to group with other players.

As well as standard quests, there are also quests that are connected to instanced zones which you can play through without interference from outside your group. The game truly shines when you are tackling instanced quests, as they are imaginatively designed and require a great deal of cooperation with the rest of your party. The downside is that finding an appropriate group can be time consuming, and then it can take several hours to get the job done. If key members of the group have to leave part way through, it’s unlikely that the remaining members will be able to complete the quest.

By now, I’m almost certain most of you are well-acquainted with Left 4 Dead, the zombie themed shooter from Valve Software and Turtle Rock Studios. There’s not much doubt about whether you’ve experienced this type of setting before. Just imagine: zombies everywhere and a small group of people trying desperately to stay alive, even though the odds are obviously against them. That’s right, we’ve all been there before. Left 4 Dead offers something different though. The first time we got our mitts on a playable version of the game was at this year’s E3. We were rather impressed with what Valve showed us back then and we had every reason to regard this one as Game of the Year material.

Now, the first thing you should know about L4D is that it provides the best gaming experience when played in multiplayer. There’s a single-player is available too, although don’t go crashing in solo expecting this to be a Half-Life beater. In truth, the developers didn’t put a lot of effort into creating an immersive single-player ride, seeing as there’s very little content to sink your teeth into. Also, going through the campaign alone doesn’t quite cut it. The moment you are joined with at least one player-controlled character, things get kicked into gear.

L4D was designed around the concept of co-op play. With that in mind, players fight together for survival, pushing through four tough scenarios in which you must reach a number of safe houses all the way to the rescue point. Doing this is fun and challenging. Mind you, things aren’t the same if you’re playing with bots. The AI does a decent job of helping you in the fight, healing players when necessary, avoiding friendly fire and so on. However, it handles itself clumsily when it needs to take matters into its own hands and the player can’t take the lead. For that you need to rely on “live” players.

The four available — No Mercy, Blood Harvest, Dead Air and Death Toll — scenarios are present in the form of a cheesy horror movie, which is fine. It makes the gameplay all the more fun, as you rack up those player stats – the number of kills, headshots, and so on. Another thing I admire about this game is the attention to detail, both in terms of design and gameplay. The game gradually becomes harder as you progress through the levels. You’ll find each area dark and scary. The overall ambiance is actually quite convincing. As for the gameplay, you can bet your zombie-killing instincts that there will be a lot here to keep you on your toes. While battling foes, each player packs a primary weapon, along with pistols which have unlimited ammo. In addition, there’s a choice of special weapons such as highly lethal Molotov cocktails. The real fun ensues when you realize you and your team is low on health. That’s when the battle for survival starts. Health packs are usually not that easy to find, which means you’ll need to form a decent strategy before running off into action… if you want to stay in one piece. You’ll also have to think instantly in most situations, since the zombies are vicious and often very quick at sniffing out and icing their prey.

Again, there’s a lot to enjoy in this game. The Versus mode, for instance, which is only playable in the No Mercy and Blood Harvest scenarios. One team plays as the Survivors, while the other assumes control of the Boss Infected. Those playing on the zombie side get to control different types of monsters with special abilities – these include the smoker, boomer, hunter and the tank. The smoker grabs victims by the neck with an insanely long tongue, the boomer throws up on opponents (making humans easier targets), hunters use a powerful jump to subdue enemies and tear them apart, while the tank uses strong attacks to smash anything that’s stands in its way. The cool thing about the Versus mode is that it allows both teams to switch sides during each chapter, which means you’ll get to have fun from both perspectives. This is one of the reasons why L4D never feels repetitive or mundane (even though it’s built around a simple concept). We’ve played every mode and every map several times and each time it became more enjoyable. LAN games are a blast and you should not miss out on online matches either.

The game works excellently both as a co-op game and as a classic competitive multiplayer experience. Just to give you an example; controlling the zombies isn’t easy and requires a lot of thinking and carefully planned out attacks. If the abilities of the infected are coordinated and organized, they can be very effective and lethal – not to mention, immensely fun to control. The tension is there throughout each game. Meanwhile the dynamic gameplay is spiced up with the so-called director feature. The director adjusts the condition of the game according to your skills and the way you play.

There’s not much I can say about the visuals. It’s Valve. The Source engine is well-employed once again. Character models are great and each area looks awesome. Also, we’ve experience little to not technical issues during the game.

It doesn’t hurt to have a bash at the single-player. Just don’t expect a lot of excitement there. The real fun in Left 4 Dead comes from well-structured levels and cool modes, coupled with a fabulous atmosphere regardless of the side your playing on (infected or survivor). The best part is, you’re gonna want to come back to the game many times after each scenario is over.